Creating a 3D model of an apartment in AutoCAD
After going through a couple of basic commands and functions in AutoCAD, it was time to apply them directly to an architecture project. The main goal of this exercice was to create a 3D model of a studio to visualize it in 3ds Max. As usual, we'll go from the 2D plan to the 3D volume.
Creating the layers:
To organise the work and make it easier to navigate through, it's recommanded to create layers to each family. We go to layer properties and create layers with each one of them a specific color so that it'd be easy to read and understand and also to make it possible to assign different maetrials when working in 3ds Max.
Creating the plan:
To start, we use the command XLINE on the layer auxiliar to create the guidelines for our layout, and then we go to the 2D plan to draw it with its different components. After we finish that, we create other layers for the 3D which are going to help us draw the polylines that are going to be extruded to create the volumes.
Creating the 3D components:
We use polyline while having the assigned layer selected to make the extrusion, for example we draw the contour of all the walls under the same layer and then we EXTRUDE all of the polylines and we define the height. For the floor and the celing, we just draw a rectangle over the limit of the building and we define the thickness and altitude for each one. Most of the elements have a basic shape apart from the doors frames and handles.
Door frame:
They are created by using the command SWEEP. To do so we draw a section of the frame and a path using lines so that we obtain the whole volume.
Door handle:
For this one, we use the REVOLVE command and we recall the method we used to model the Oscar Niemeyer concrete structure. We draw half of the section using polyline and a central axis of rotation and we use ISOLINES, SURFTAB1 and SURFTAB2 to define the number of planes which is 36 so that we obtain the volume.
There are some elements/components that are supposed to be created according to the default coordiante system and then rotated to be attached to a vertical plan such as the windo frames glass or the sunshaders. In this case, we draw on an xy plan and then we use the command UCS 3P to change the Z axis so that we can have control over the rotation.
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